Die Kollegen von Cube-Europe hatten die Gelegenheit, ein Interview mit den Machern von Rouge Ops zu führen.
Bilder gibt es erstmal <a href=„http://images.gamecube-online.net/gallerie.php?currDir=./news/24072003/ops&pageType=image&image=01.jpg"target="newframe“>HIER</a> damit auch jeder weiß, welches Spiel gemeint ist.
Hier das Interview:
C-E: Thanks for joining us in this interview! Could you please tell our readers who you are and what you do for Bits?
My pleasure, my name is Dylan Beale and I’m the producer on Rogue Ops.
C-E: Rogue Ops certainly looks like an exciting title. Can you fill us in one the main direction of the title? What aspects of the title will be prominently featured?
If the title was to be pigeon holed then I suppose you’d class it as a Stealth Action game. But that really depends on the way the player wants to play the game, at some points it’s essential to use stealth and others are very action orientated, but as often as possible we like to leave the game play style used entirely up to the player. If you prefer to go in all guns blazing feel free, although you might find it a little tougher than if you take a more cautious approach!
We try to reward the more intelligent player. Also the more you look around, the more you explore the areas, the easier you’ll find the game. Puzzles also feature very heavily in the game, for those head scratching moments, as well as a story line with a few twists and turns along the way.
C-E: What will make this different from your usual, generic, stealth/action game?
Choices. There are very few places in the game where you have one way to complete something, we have tried our hardest to design the game around a variety of solutions to puzzles and situations. We’ve a great set of weapons and devices used throughout the game, which provide the player with a plethora of techniques to complete puzzles and extricate themselves from perilous scenarios.
Click to see the full-size version
C-E: The main character, Nikki, looks fairly supple. Can we expect any crowd-pleasing gymnastics?
She’s pretty good with her hands, especially when it comes to kicking a bad guys ass, and has obviously been working out!
C-E: How realistic is Rogue Ops going to be in terms of Nikki’s life? Is it a one shot kill deal?
It depends on the difficulty you play the game, and the weapon that you get struck by, for example it will take three or so bullets from an enemy assault rifle to take her down in normal mode. But if she stands still next to a grenade then she’s in trouble! Also if you look around enough you‘ll find health packs that’ll provide you with that second chance. We haven’t gone for the brutally realistic angle, it’s a game and getting a balance is crucial to the enjoyment of playing it.
C-E: To what extent will Nikki be able to interact with her surroundings?
The game uses an icon system that lets the player know what Nikki can interact with, we’ve found that this works really well as it keeps the control system uncomplicated, also we have a environmentally sensitive aiming cursor that will let the player when something is “shoot able”, for example some lights can be shot and some can’t, so instead of the player wasting valuable ammo on an unbreakable object then the crosshair will let you know.
Searching is also a big part of the game, whether draws, dead bodies, or even pick pocketing patrolling NPCs to avoid attention!
Click to see the full-size version
C-E: When stealth fails and guards are homing in, what sort of weaponry will be available to back you up?
Handgun, shuriken, grenades, sniper rifle, adrenaline boost, Thermal Optical Camouflage, remote mines, proximity mines, even a taser, you know the usual stuff you take with you on holiday!!
C-E: What gadgets can we expect to see in the title?
She has a Visor mode, which allows her to follow heat traces through walls, very handy for solving puzzles and checking for dangerous situations. A retina scanner, an adrenaline boost for those tricky combat moments, a fly cam which you can send out to scout areas, also useful for getting into those small places that you just can’t fit!
C-E: How do you plan to differentiate between the three console versions? Will there be platform-specific extras?
For the XBOX version we are looking at XBOX live features Voice commander and downloadable content, but the three versions of the game will be pretty much the same.
C-E: Could you tell us what game modes the title will feature? Any multiplayer?
There’s no multiplayer mode in the game, we thought about it, but decided that we should concentrate on producing a decent one player experience, instead of hacking in a multiplayer mode without significant worth.
Click to see the full-size version
C-E: How much variety will there be in the gameplay?
The game play varies from level to level, we have stealth elements, a lot of action elements, and puzzle elements, we feel that we have provided enough variety across the game to keep the player interested in finishing the title!
C-E: What can we expect from the soundtrack for this game?
The soundtrack is scored to the environment, and the feel of the location, it has an atmospheric feel when the player hasn’t caused any alerts, but becomes more tense and frantic if the player gets into a combat situation. We also scored boss style tunes, for the boss fights, and context sensitive tunes for many areas.
C-E: How long will Rogue Ops last approximatly? How much time will gamers get from it?
Difficult to say, currently I’d say about 20 hours on the normal difficulty setting.
Click to see the full-size version
C-E: Will the game have some replay value?
I hope so, because you can play the game in different ways, I think that players will want to go back and replay their favourite sections again, and maybe try to find other ways to defeat the level.
C-E: What’s your favourite part of the game so far?
I enjoy the last level! This section becomes very action orientated, and the player is fully armed, it’s great to try and play each section in a different way, using all the different gadgets and weapons to get past the NPCs.
C-E: Who would win in a fight: Sam Fisher, Solid Snake, or Nikki?
I don’t think they’d hit a girl would they? If they did, she’d kick their arse!
Click to see the full-size version
C-E: How are you finding GameCube as a platform to develop for?
Superb, I love the GameCube as a machine, it has all my favourite games on it, and is a joy to work with, I’m really surprised by the lack of support it’s receiving as a platform, I sincerely hope that Nintendo can turn it around with a few more big hit titles so it gets the support it so richly deserves.
C-E: When will it be released in Europe? North America? Japan? Australia?
We haven’t got any super firm dates yet, but Kemco will announce these shortly.
C-E: Any last words you have for the Cube-Europe readers?
Keep your eyes out for Rogue Ops when it comes out, I hope that anyone who picks the game up enjoys it, and if they do, we’ll enjoy making a sequel to give them more of what they want!
C-E: Thanks for the interview and good luck with the further development of Rogue Ops!
My pleasure, thanks for your time.
quelle:cube-europe